<feed xmlns="http://www.w3.org/2005/Atom"> <id>https://wheretheredfern.codes/</id><title>Where the Redfern Codes</title><subtitle>A blog focused on developing games in Gamemaker, making music and sounds in Bitwig, and animating in Spine</subtitle> <updated>2026-02-12T10:00:05-08:00</updated> <author> <name>Trevor Redfern</name> <uri>https://wheretheredfern.codes/</uri> </author><link rel="self" type="application/atom+xml" href="https://wheretheredfern.codes/feed.xml"/><link rel="alternate" type="text/html" hreflang="en" href="https://wheretheredfern.codes/"/> <generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator> <rights> © 2026 Trevor Redfern </rights> <icon>/assets/img/favicons/favicon.ico</icon> <logo>/assets/img/favicons/favicon-96x96.png</logo> <entry><title>Why we do not use Generative-AI at Short Leg Studio</title><link href="https://wheretheredfern.codes/posts/short-leg-studios-is-non-ai/" rel="alternate" type="text/html" title="Why we do not use Generative-AI at Short Leg Studio" /><published>2026-02-12T08:00:00-08:00</published> <updated>2026-02-12T08:00:00-08:00</updated> <id>https://wheretheredfern.codes/posts/short-leg-studios-is-non-ai/</id> <content type="text/html" src="https://wheretheredfern.codes/posts/short-leg-studios-is-non-ai/" /> <author> <name>Trevor Redfern</name> </author> <category term="Short Leg Studio" /> <summary>We are a small indie company and have made a decision to not use generative AI to perform our creative tasks.</summary> </entry> <entry><title>Super Simple Eventing System in Gamemaker</title><link href="https://wheretheredfern.codes/posts/Simple-Event-System-For-Gamemaker/" rel="alternate" type="text/html" title="Super Simple Eventing System in Gamemaker" /><published>2025-12-20T09:00:00-08:00</published> <updated>2025-12-20T09:00:00-08:00</updated> <id>https://wheretheredfern.codes/posts/Simple-Event-System-For-Gamemaker/</id> <content type="text/html" src="https://wheretheredfern.codes/posts/Simple-Event-System-For-Gamemaker/" /> <author> <name>Trevor Redfern</name> </author> <category term="Plush Rangers" /> <category term="Devlog" /> <summary>Allow your objects to broadcast messages without worrying about where they are going.</summary> </entry> <entry><title>Multiple Target Rendering to Outline Enemies Fast</title><link href="https://wheretheredfern.codes/posts/Outlining-Single-Pass-Plush-Rangers/" rel="alternate" type="text/html" title="Multiple Target Rendering to Outline Enemies Fast" /><published>2025-05-22T16:00:00-07:00</published> <updated>2025-05-22T16:00:00-07:00</updated> <id>https://wheretheredfern.codes/posts/Outlining-Single-Pass-Plush-Rangers/</id> <content type="text/html" src="https://wheretheredfern.codes/posts/Outlining-Single-Pass-Plush-Rangers/" /> <author> <name>Trevor Redfern</name> </author> <category term="Plush Rangers" /> <category term="Devlog" /> <summary>Outlining can help your player keep track of important enemies. This technique allows you to outline any object in a single pass.</summary> </entry> <entry><title>How to use a Shader to Add Textures to your Tiles in Gamemaker</title><link href="https://wheretheredfern.codes/posts/Textured-Tiles-Plush-Rangers/" rel="alternate" type="text/html" title="How to use a Shader to Add Textures to your Tiles in Gamemaker" /><published>2025-05-13T16:00:00-07:00</published> <updated>2025-05-14T11:54:17-07:00</updated> <id>https://wheretheredfern.codes/posts/Textured-Tiles-Plush-Rangers/</id> <content type="text/html" src="https://wheretheredfern.codes/posts/Textured-Tiles-Plush-Rangers/" /> <author> <name>Trevor Redfern</name> </author> <category term="Plush Rangers" /> <category term="Devlog" /> <summary>This is a simple technique that can add a lot of extra detail to your game with not much effort.</summary> </entry> <entry><title>Performance Testing Plush Rangers</title><link href="https://wheretheredfern.codes/posts/Performance-Testing-Plush-Rangers/" rel="alternate" type="text/html" title="Performance Testing Plush Rangers" /><published>2025-05-09T15:00:00-07:00</published> <updated>2025-05-09T15:00:00-07:00</updated> <id>https://wheretheredfern.codes/posts/Performance-Testing-Plush-Rangers/</id> <content type="text/html" src="https://wheretheredfern.codes/posts/Performance-Testing-Plush-Rangers/" /> <author> <name>Trevor Redfern</name> </author> <category term="Plush Rangers" /> <category term="Devlog" /> <summary>For the most recent update in Plush Rangers, I focused on improving the performance of the game. I wanted to share some tips I learned while going through the process that might help others that are looking to optimize code. I didn’t use any “tricks” to improve the performance, it came down to using a consistent, methodical approach to understanding what was happening and finding improvements....</summary> </entry> </feed>
