Welcome to the Terminus Devlog
Terminus is a sci-fi roguelike that has been underdevelopment since January 2021. It is going to be awesome because it will feature some ideas I have to improve the generally dreadful experience with crafting in every game. Also, I have plans for making the NPCs the key roguelike characters as opposed to the hero. Meaning, saving and preserving NPCs isn't just good experience points, it's critical to leveling up to succeed at the game.
This blog covers roughly weekly updates on the progress for the project.
Terminus Devlog Week 8
More placeholder images, music, and additional AI!
Terminus Devlog Week 7
Graphics, spawners, healing and more!
Terminus Devlog 6 - Skills, Inventory, and Items
Adding the framework for skills, inventory and items
Milestone 0 - Completed!
Overview of Milestone 0, basic foundations loading, saving and options…
Terminus Game Design Update
Update on game design direction and milestones planned
Devlog Update 5 (Jan 30-31 Stream)
Displaying a message log and performing combat rolls
January 23-24 Session Review
Generating dungeon maps using binary space partitioning.
January 16-17 Session Review
Setting up the map, camera and some initial stats for characters. Plus simple refactoring adventures.
Devlog 2 - January 9-10 Session Review
Introduction of turns and basic enemy random AI. {Screenshot missing}
Terminus Devlog 1
The beginning