Welcome to the Terminus Devlog

Terminus is a sci-fi roguelike that has been underdevelopment since January 2021. It is going to be awesome because it will feature some ideas I have to improve the generally dreadful experience with crafting in every game. Also, I have plans for making the NPCs the key roguelike characters as opposed to the hero. Meaning, saving and preserving NPCs isn't just good experience points, it's critical to leveling up to succeed at the game.

This blog covers roughly weekly updates on the progress for the project.

Milestone 0 - Completed!

Overview of Milestone 0, basic foundations loading, saving and options…

4 min read

January 16-17 Session Review

Setting up the map, camera and some initial stats for characters. Plus simple refactoring adventures. Screenshot

8 min read