Welcome to the Terminus Devlog
Terminus is a sci-fi roguelike that has been underdevelopment since January 2021. It is going to be awesome because it will feature some ideas I have to improve the generally dreadful experience with crafting in every game. Also, I have plans for making the NPCs the key roguelike characters as opposed to the hero. Meaning, saving and preserving NPCs isn't just good experience points, it's critical to leveling up to succeed at the game.
This blog covers roughly weekly updates on the progress for the project.
Terminus Devlog 18 - Milestone 2 Completed
Finish the refactor, can we build a game now?
Terminus Devlog 17
Dice Mechanics, Updated Milestones
Terminus Devlog 16
Statistics, Locking Doors, Descriptions, and Ducks
Terminus Devlog 15 - UI and Performance
Caching queries, Github Actions, Zoomed out maps, Screen design
Terminus Devlog Week 14
Field of View / Fog of War
Terminus Devlog Week 13
Multi-Level Dungeons and Animations!
Terminus Devlog Week 12
Map Image Improvements
Terminus Devlog Week 11
Reviewing architecture and design
Terminus Devlog Week 10
Milestone 1 - DONE!, Milestone 2 Begins!
Terminus Devlog Week 9
Winning condition, refactors, better inventory